Game Dev | Animation

SURGE™ is a community of gaming enthusiasts that thrives in the digital creation of interactive entertainment through evocative and inspiring imagery

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  • NEW GAME

    We is currently working on console and Pc title with AAA calibre visuals. We have grown considerably through a strong diversified line-up of products and partnerships. We believe in gamer-centric video game development and building an honest, bilateral connection with gamers. We strive to deliver bleeding edge games with mature role playing and a deep focus on storytelling, wrapped in a good value that gamers will find worth of their hard earned cash. We started as a bunch of dreamers and we’re still growing and looking for developers who can help us pack an even bigger punch.

  • VOETSEK

    We are ready to make your gaming experience even greater. Voetsek is an endlessly fun and addictive game. Put your sense of rhythm and timing to the test. Voetsak pushes the boundaries of the arcade genre and introduces a collection of unique features with fast-paced stage progression for hours of addictive, intuitive game-play. It doesn't matter whether you are a seasoned resource management veteran or a casual player who just wants to enjoy the ride. Simply tap and watch him pound through monsters and vexing obstacles a-plenty while climbing up the screen to an 8-bit soundtrack, with game-play harking back to NES/arcade brilliance.

    Tap and avoid obstacles to earn tokens and unlock new features. Join the fun and tap.

    PROMO

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  • ANIMATION

    Many believe that animation from film and gaming is the same because they share the same set of tools, and use the same principles of animation. Watching a film and playing a game is not the same, as well as creating the animations for them. There are a few things to consider when creating game animations, and many differences and extra techniques required. In games you need to create animations that respond to gameplay, storytelling, mixing both together and dealing with a few other things. Most animations are short and as they are combined to each other they make the character move with attitude and conviction. In brief, the animations created help translate what the player would like to do in the world as well as help support the story.

  • DESIGN PHILOSOPHY

    SURGE is proud to have a team of experienced developers who understand what it takes to get a game developed right. We want to create games that users talk about.
    Great design is more than just good aesthetics. It is the way we use objects. An iPad or an Eames chair are beautiful by themselves, but you can't truly appreciate their design until you start using them. It's only then that you experience all the subtle touches, all the things visible and invisible that make great design.

    FUNCTION OVER FORM

    The next evolution of our products include simplicity, mobility, and extensibility. The innovative design of the simplified user interface relies on elegantly simple designs, smooth transitions. Innovation has long been a hallmark of the SURGE Applications User Experience team.

    There is Profound and enduring beauty in simplicity, in clarity and in efficiency. True simplicity is derived from so much more than the absence of clutter and ornamentation. It is about bringing order to complexity.

Our Story

SURGE™ started up in 2015, and we have been on an epic ride ever since. From the beginning, our aim was to provide clients with delight, surprise and connection with our products.

We simplify, we perfect, we start over until we achieve transformative impact. only then do we sign our work. This is our signature and it means everything. We have worked on a wide array of unique projects with some of the best people. We strive to keep our work unique and smart, with room for a little magic. If your project is the right fit, we would love to work with you. Thank you for joining us on this awesome journey, and we hope that you will continue to be part of our story.

WE CRAFT STUNNING
GAMES

The Mission, The Vision, The Need

Driven by a dynamic combination of innovation and creativity, to us, game development is an art form. Capitalising on a unique understanding of an ever evolving industry, our vision paired with both an innovative and dedicated approach to the execution of projects, has seen SURGE™ become an overwhelming first choice.

We ensure the longevity of our company through repeat and referral business achieved by customer satisfaction. Our pledge is to create a community through games and achieve lasting relationships with our customers by exceeding their expectations and giving them the most compelling gaming experience.

We ensure productivity and efficiency achieved by sustained hard work, relentless attention to detail and impeccable craftsmanship that yields transformative impact. Attention to detail can never be added later, it is an entire development philosophy, methodology and culture. We utilise newer technology to ensure that our products exude robustness with a contemporary feel.We have a reliable order fulfillment system whereby clients get exactly what they need.

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The future is not ours to see but it is absolutely ours to create, to make wildly different than anything we've known before. Let us not tell them where we are going, lets show them

Softwares that we use

SURGE™ has an intricate, advanced and reliable IT infrastructure which delivers fast and efficient performance.

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Focusing On What Matters Most

We have a reliable order fulfillment system whereby clients get exactly what they need.

SCOPE AND VALUATION
With input materials and expectations, we prepare individual offers and valuate the contract. Once the client accepts the pricing, we begin our work from modeling.

CONCEPTION
WIP visuals are a starting point for discussion with our clientele about modifications and refining.

REFINING AND MODIFICATION
All refinements and modifications to the model, materials or camera shots are to be prepared and after consultations to be accepted.

FINAL PRODUCT
Rendering of a visualization in the final resolution, post-production artist makes his final touch and we deliver the final product to the customer.

SCOPE
CONCEPT
REFINING
FINAL PROFUCT